Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thanks for the feedback! Can you describe the audio issues you had? Just out of curiosity, how far did you get? Thanks again.

(+1)

i got to the fourth boss, in its level the audio was so out of sync that nothing seemed to make sense, but it synced up by the boss for some reason. i quit at the boss because it was so frustrating i couldn't beat it, i'm waiting for some sort of walkthrough or showcase of the ending as i forgot to save

I'll look into those audio issues. I'm assuming you were playing the web version? I think all the bosses are going to get nerfed eventually, especially that one. Thanks again!

(+1)

sorry if this feels like a rant but the game design just gets ugly by stage 4, the first boss feels too hard for a first boss even if its still pretty beatable, and the amount of trial and error makes easy mode more like wow i can actually get past the third level mode

Is it just the boss that's too rough by level 4 or are there aspects of the level layout that you disliked?

the latter half of level 4 feels full of trial and error and too fast for the control scheme, that or i just suck.

(+1)

also, i think you could simply just give the bosses less hitpoints since the fire rate of your character is so slow especially when in midair, but otherwise aside from being a bit trial and errory they are fun and i like the ways you can get cheeky extra hits in

I think the bosses are definitely getting their hitpoints reduced. I'm glad you found it fun to discover when you can get extra shots in. That's one of my favorite parts about the bosses too (: 

(+1)

one thing that might make the game feel better is handling mid air attacks differently, perhaps x has a shot that sends you down and z has the shot that acts like a double jump, but both have no windup animations

Did you have any issues with the delayed double jump in places other than boss fights? Maybe the bosses need to be changed a bit to compensate for Winston's double jump?

well some parts of the game would benefit from a quicker winston, in the first levels it doesn't seem too bad but in the later levels there are quite a few parts where you just want winston to hurry up already and stop having such a long shooting animation