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(3 edits)

I found the bug! It happens if you use a save created in a Patreon-exclusive version of the game in the free tier of the game; I just had it happen to me again; everything was immediately wiped back to Enchanter Level 1. I am assuming that this is to prevent people from cracking your game and punishing them, but if this is the case, it is also punishing legitimate users. 

Edit: For clarity, I support temporarily on Patreon to get access to the new build, and then immediately unsubscribe (I get charged any time I want to download the new Patreon-exclusive build, but that's fine by me) because I don't want NSFW notifications in my personal email and I like being able to access my Patreon account without having to look over my shoulders/because I don't always want to see NSFW content. So I wanted to try out the new content without paying for Patreon exclusive but found out that my saves were nuked because I tried loading Patreon-exclusive saves on a non-Patreon version of the game. 

As well, I can understand, assuming it was intentional, that you want to prevent people without Patreon versions of the game from cheating and getting Patreon-exclusive content, but it should just prevent you from loading the save, and not nuke it.

(+1)

It's actually because the public version is earlier, so it might not support elements from saves in later versions. In general, you shouldn't take saves backwards in version from their current state (I might even save the version on the save file and let the user know if a save file is outdated).

Oh, you're right, it is an earlier version... I see, I thought even though it had been nearly 2 weeks, that the free version of the game would be more up-to-date. Either way, I would have a strong preference for it to not nuke the save and instead just render it 'unusable' (I.E. an error message saying "This save is incompatible") In the previous case, I used the free version after using the Patreon exclusive version because I figured it was newer, and I ran into the same issue. Saving version information would be very helpful, and having the game recognize this version mismatch as well would be great.

It now does create a backup of the save when it encounters a problem (in the current patron version)