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Can text size change as a visual effect?

A topic by masonwheeler created Aug 04, 2021 Views: 167 Replies: 3
Viewing posts 1 to 2

If you've ever played Breath of Fire 3, you'll most likely remember one of its cooler text effects: to denote someone shouting, it could have text that "blinked" back and forth between the normal font size and a much larger one.  That's a really cool effect that I don't believe I've seen in any other game, and I'd like to be able to recreate it.  Is this possible with Super Text Mesh?

Developer

Hmmm I think if you set up a scale-based wave, have it animate from time drawn, and make it so the animation curves don't loop, you should be able to achieve this. Just be careful with text placement, since the bounding box won't be able to detect the size change.

Is there any way to make it so the bounding box can detect the size change?

Developer (1 edit)

You can use superTextMesh.textMesh.bounds if you need to!