Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

A list of stuff I'd like to see in the game in the near future in order of precedence . 


  1. Ammo and Resource Drop Offs (periodically generatates ammo and resource for the player)
  2. Secret Missions...  These are various missions hidden throughout the map in plain sight.  A player activates the mission by pressing the activate button when at location of the secret mission. (For example, a house with a different color variation compared to other houses could host a secret mission.  A Player would walk up to the house and press the square or x button)
  3. Night time/Weather effects.  This would make the environment/game feel more alive. 
  4. Base Menu and Overhead Build View. 
  5. Cheat Menu.  (Instead of Typing in a cheat code, you unlock cheat codes that can be accessed at any time from this menu)
  6. Survivor Skins (Great way to support game perahps?)
  7. Vehicle Mod and Paint Garage
  8. Survivor Tasks . Tasks which allow players to unlock more favors and abilities for their survivors. 
  9. Autosave options (i.e. save every 5,10,15, or 20 minutes)
  10. Lost and Found: Upon Death, the merchant will offer all items lost back to the player for a small fee.
  11.  Survivor Upgrade Menu: Allows players to view and/or upgrade their survivors (weapons, accurarcy, rate of fire, health, ect)
  12.  Main Upgrade Menu (Menu containing sub-menus for all upgrades of the game)
  13.  More Orbs or harder orbs:  Obtaining orbs should not be this easy. A player will need to complete multiple objectives before he/she will be able to even launch the boss fight for an orb. Ex: Make it to herd/hoarde 20, have at least 5 survivors, and a level 2 base to be able to go and retrieve their second orb. Also, revealing the orb locations is pretty lame.  It takes away from the overall surprise and sense of accomplishment a player would get if the location of the orb was unknown until seen.