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I enjoyed the game as far as I played it. The characters and storyline were good so far and I loved the custom artwork. There were a lot of bugs, tho, and some of them really detracted from my enjoyment. The worse thing was the battles. They were long and pretty boring. I'm not sure if you went with default spells but the animations didn't seem to match the names at all. Blood suck in particular is very weird, with its lightning ball animation. At any rate, I thought the game was pretty good just with a few things that held it back.

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Thanks for the comment!

Sorry you didn't like the battles... I mostly focused on trying to get them balanced. I may have given the enemies a bit too much hp? I'm not super experienced with making battles and enemies.

I did start out from the default spells, but I changed the numbers and did try to change some of the animations. The blood suck in particular... Well, MZ doesn't have a bite animation (at least not that I could find), and you can't really edit the animations in MZ like you could in the older makers (there's not even a colour slider),  so I couldn't make one from different animations without using effekseer, which I have no experience with. So I just found something that I thought kinda worked. I might look into finding a better animation for it online.

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There's also a plugin that lets you use animations you made in MV in MZ. https://forums.rpgmakerweb.com/index.php?threads/animation-mv-plugin-for-rpg-mak... It wasn't too distracting, but because so many enemies did the blood suck move, I kept watching it over and over going "why is there electric bolts in this animation?" The battles weren't too bad, they just took awhile, but were pretty easy. Random encounters I usually expect to be over in three turns or less, especially if I'm spamming my best attacks. It wasn't too bad - at least the battles weren't super tough - they just kinda dragged a bit.