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(1 edit)

Pretty fun little game.
Nice idea but unfortunately not the best implementation. My main issues with the game - you don't feel the music most of the time and all songs give almost the same effect to the game-world.
Let's look at a game "Audiosurf" for example. It is too generating waves on the floor matching the rhythm, but because your character is basically glued to the surface and can only move to left and right (just as if you could only move up and down in Spectrum Valley but not left and rightyou "feel" every little wave too. 
But in this game everything is chaotic and it was impossible for me to locate a sound indication on the screen with one exception - trees. Trees doing a fairly good job showing me the beat. But the ground sadly isn't. Every song making the game-world just shake randomly and it's hard to associate what I seeing with what I hearing.

But I can't say it's a bad game. My complaints are only valid if you wanted to make this game a guitar-hero-type game, but if not it's cool since it looks like a dope pet project, maybe I want too much from a 3MB game xD

Thanks for the feedback! I mainly intended to make this game as a little fun way to interact with your music library instead of being outright rhythm based. I’ll see what I might do with the ground’s movement when I get around to updating the game; I might make the waves speed up briefly when a beat hits?

Nice idea!

Heya! I’ve released a new version of the game that now incorporates a new rippling effect to the terrain on certain beats.

Tell me what you think!

(+1)

Well, what can I say, it was a great idea to add this effect! The game became significantly more fun to play when my character jumps following beats. It even adds some depth to gameplay since now I can just wait for the beat to launch me into coins instead of using the jump button. Nice one!

Wonderful to hear that! Thank you!