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I dunno, I'm not feeling this one. Maybe my computer is just too old, but I had a really choppy experience that never quite clicked with me. On the Web version, the soundtrack and the notes became really desynced, too, so I barely managed to get a 25% hit rating. It was better in the Windows version, but I came across a bunch of weird little glitches. After the first song was done, it would immediately start a new round with no music and no notes. I'd press Escape, but it just froze the game without showing any kind of pause menu?

(+2)

Hard to say what the issue is, the game certainly is a bit more gpu demanding that other submissions here just by the nature of everything we're doing.

One thing to note with the audio/video sync we tried to limit ourselves to using the unity audio system, but this is actually a big hindrance to us, as it's not good for doing exact audio/video sync on most platforms and at best our current solution is a hack.

As for the pause feature, yes it's just a pause functionality we didn't have time to flesh out a pause menu for the jam release unfortunately. As for the game restarting after the end of the song we never hit this issue, it should go straight to the results screen. Perhaps there a bug triggered by lower performance on lower end machines causing issues.

In any case we're looking at doing some updates after the rating period is over to fix a lot of the issues with the initial release but that doesn't really help out with the jam version.

Thanks for the feedback!

I am sorry to hear that... We tried adding a pause menu but we should have definitely prioritized it much sooner, because we had run out of time. Audio syncing issues were something we had to deal with early on but we had dealt with most of the bugs, 
If you don't mind me asking, what browser did you try on? What's your CPU/GPU? With WebGL, the game is single-threaded so a modern CPU helps a lot with the stuff we are calculating,
-David