So glad someone has a use for it. Glad the lighting was appreciated. If you drill down into the .aseprite you'll find a better example in the white helmets. and possibly an eastward attacking animation.
Re: more actions. That was the plan when this was my main project. But in the process of doing attack animations I could see the perspective is too low to put him in a top-down action game.
Most meaningful animations would need to be strictly horizontal for this reason.
To fix perspective I started a new template. I want this new template + protagonist at version 1.1 and pulling in some actual money before I return to this. Would you DM me on twitter ? I'm willing to part with some of the unreleased stuff in exchange for feedback.