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So glad someone has a use for it.  Glad the lighting was appreciated. If you drill down into the .aseprite you'll find a better example in the white helmets. and possibly an eastward attacking animation.

Re: more actions. That was the plan when this was my main project. But in the process of doing attack animations  I could see the perspective is too low to put him in a top-down action game.

Most meaningful animations would need to be strictly horizontal for this reason.

To fix perspective I started a new template.  I want this new template + protagonist at version 1.1 and pulling in some actual money before I return to this.   Would you DM me on twitter   ? I'm willing to part with some of the unreleased stuff in exchange for feedback.