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(+1)

Hi! I like the visuals, but gameplay-wise, it surely needs some more work, which I guess you might already have on your to-do list since this is just version 1.0. I'll surely play with newer versions! 

Some issues:

  • 1) the problem with invisible walls, opened doors in the trailer park that you can't cross. If it looks that a player can go to, a player will try to go.  
  • 2) no clearly defined objectives for the mission/level - for example, how many hostages to save (like "8/10").
  • 3) no sound feedback when you get an object (different sounds for ammo, money,  grenades, etc.). Also, the counters on the HUD could blink or something like that to give visual feedback.
  • 4) no rebindable keys... yet (but hey, thanks for the F1 help :)
  • 5) for some reason, I didn't finish wave 2, maybe the zombies were stuck in someplace where I didn't find them (and I didn't find any when looking for the remaining hostages).
  • 6) Suggestion: one sidearm such as a pistol with rapid-fire but lesser ammo could add some more tactics. Maybe the money is just for that, buying new weapons, ammo, health, but I didn't pass wave 2!

Also, I don't want to sound harsh on you, so congrats on your release, it's out there now!

(+1)

Not harsh at all, you provided some really good feedback!  Here are some answers


Some issues:

  • 1) the problem with invisible walls, opened doors in the trailer park that you can't cross. If it looks that a player can go to, a player will try to go.  

Bounds are put up to limit areas that are undeveloped, a "You can't go that way" will be a temporary fix untill I fill the whole map with more content

  • 2) no clearly defined objectives for the mission/level - for example, how many hostages to save (like "8/10").

Had this in mind too, will be added in next patch as well as a fix to their follow animation

  • 3) no sound feedback when you get an object (different sounds for ammo, money,  grenades, etc.). Also, the counters on the HUD could blink or something like that to give visual feedback.

Will do, have the sounds already was an oversight

  • 4) no rebindable keys... yet (but hey, thanks for the F1 help :)

Requested and brought to my attention by another player, also the ability to switch to inverted aim

  • 5) for some reason, I didn't finish wave 2, maybe the zombies were stuck in someplace where I didn't find them (and I didn't find any when looking for the remaining hostages).

Mmm, I felt I fixed that, possibly a collision issues as they all spawn at the portal. Will play with the spawn time so they have time to move out of the way

  • 6) Suggestion: one sidearm such as a pistol with rapid-fire but lesser ammo could add some more tactics. Maybe the money is just for that, buying new weapons, ammo, health, but I didn't pass wave 2!

Weapons are on the way but I need to add damage to all of them and will take some time, future weapons include- pistol, assault rifles, shotgun, sniper, grenade launcher, rocket launcher, even the ability to call in an air strike

Can always reach out and give us feedback and insights on how we can do better. We're a two person team (down to 1 currently as my partner is busy overseas in Ukraine)