Thank you for the feedback! Sorry about the perspective, it's somewhat out of my control since it's built around RPG Maker's art and pre-set perspective, but I'm very confident with it's consistency. ๐ Could you go into more detail about the last gate glitch? I know you can jump over it with the grapple ability, but if there's a glitch that's occurring, I'd like to know. Anyway, here are my responses to the other points made:
Ahhh, that's fair. I'll add that if I update the game! ^^
Ummm, I'm a little confused by what you mean with "two separate control systems"? The controls don't change and there's only one way to do each thing (except for the fact there's controller support). The prompt idea is cool... but I didn't even think of it since, well, most games don't need this? Could you go into more detail about why you think this game would need that specifically?
This was intentional. Originally the boss would keep going until you left, but play-testers got confused, so I made it so it ends after a bit. You can finish the boss either way. ๐
This was intentional. Like most bosses, the moves are selected randomly, but there is a system that prevents the same move from being used too many times. So even if you don't get the move you wanted, the chance the next move will be the one you want will increase. I'm a little confused about whether this is a bad thing, since most games' boss battles are a little random when it comes to move selection? As for the swipe, there are only two speeds. The boss indicates it's going to do the faster one by slamming its other foot (and shaking the screen) beforehand. So you gotta pay attention and look for that sign to know if it'll be the faster one or slower one. ๐
I agree >.< As I mentioned in a previous comment, I wanted to shorten them after you see them the first time, but just ran out of time in the game jam. Even so, they're only a couple seconds long, so I figured it would be fine. (And there's only, like, 2 dialog scenes in the whole game anyway)
I agree. Probably the biggest mistake I made with this game was making the final boss a bit too difficult. Unlike the other bosses, it has a health bar, so you control how fast it gets defeated, but if you aren't patient, you'll end up making more mistakes. In the future, I hope to add the ability to let the player get hit twice before dying and lower the max HP of the boss.
Ooof, sorry about this! I'll see if I can replicate the problem and fix after the game jam!
This was intentional. Otherwise, you could just keep climbing the wall forever. ๐ Gotta give it a little space so the momentum of the web actually "pulls" the player up!
You can actually get every fly the first time you enter the room they're in. Some flies may be easier if you backtrack with new abilities, but that's never actually required for any of them. ๐ค Since you can get over the gate using the box and the dash anyway, I should've probably added the ability to go back with the gate their, but like I said, you don't need to backtrack for any of the flies, so I didn't think of that. >.<