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Great game! As a begginer in machine learning / deep neural networks, I have a suggestion that I am sure you considered but it's hard to implement in Unity api. It would be nice if you could somehow implement a gpu acceleration method and let it run in the background, without the need to render it (  and obviously scale up the speed of the game to be more efficient ). This would let us train the creatures faster and see the result afterwards. Good luck in the future!