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Yeah, but let me give you an example. Pokemon Uranium was a fan game created with Pokemon Essentials that gained a fair bit of popularity until Nintendo decided to issue the creator of the fan game a cease and desist to "protect" their IP. Sure, it's still playable even though the original creator took it down, and I guess a cease and desist isn't that big of a deal, but it may just be the thought of doing something illegal and being able to get into trouble for projects that you put many hours into. Why even take on the hassle? I know it would be easier to make a game with Pokemon Essentials, but where would it really lead if I don't learn something about coding on my own? Plus, who is to say Nintendo will continue being lenient to people who break rules and use their IP? What if I'm one of the rare creators they decide to sue? Then, I could face monetary penalties and even jail time just over using someone else's characters, music, images, etc. My opinion? It's a risk that's not worth it. 

Personally, I’d recommend Gamemaker Studio 2. The visual scripting requires a tiny understanding of code, but nothing you can’t pick up through youtube. It’s quick, easy, and doesn’t use actual coding, while helping you build an understanding of it. It has a free version, so you don’t have to sink cash into it right away. a good pixel art editor that’s free is Piskel, you can use it online. For music, Beepbox.co is great. Making a game can be hard, but if you really want to make it I think that this would be a great starting point.

Good luck on your gamedev journey, and I hope you have a great day.

  • Orange_
(+2)

If they do use Gamemaker Studio 2, a good alternative to Pokemon Essentials would be Yal's Monster Collector Engine.  It does cost money, but unlike Essentials allows for commercial use.

https://yaru.itch.io/monster-collector-engine