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(+2)

I love the aesthetics! The backgrounds are just amazing, and I really like how surreal the world is. 

I feel like the platforming feels a bit clunky though. The character feels heavy, slow and floaty(even when he's not floating). I think I'd enjoy it more if the gravity was stronger and the player moved faster. 

The floating mechanic is cool and could lead to some very interesting platforming. I think it would be nice if there were visual changes to the character when his floating time is close to ending. Maybe show the floating time bar close to the character?

I'll be looking forward to see more about this project!

(+4)

Thanks! I appreciate the feedback. :)
I've been on the fence about increasing player speed and gravity. You may have just pushed me to try those changes.
I played your Candela game last night and really enjoyed that too. I did a little of the in-browser version and I'm looking forward to dowloading and seeing how far I can go with it.
Pleasure to meet you!

(+3)

Just uploaded a version with all new physics -- including stronger gravity and faster player movements. I'd love it if you'd give it a try and let me know what you think of the changes.
Hope you're doing well!

(+2)

Hello!

 Sorry for the late reply, just got some time to play. I really enjoyed the changes, and it feels a lot smoother right now!  

One little piece of feedback I'd have is that, although the platforming sections difficulty is fine, they can be very punishing of mistakes. I'd love if there were less instant killing traps. That could even come with a reduction on total health, that way you could balance how many mistakes a player could make for a certain distance between save points. On that same note, I got really frustrated on a section were a key was far away from the lock (near the elevator area). Having to redo the whole section for every mistake makes it frustrating, so it would be nice if there was some leeway.

As of the last time I played, the visual are great and I love how surreal the world feels! Do you have a release date in mind for the full version?

(+2)

Thanks so much for the feedback! I'll totally think of some ways to address your point about granting additional leeway.

I dont have a date in mind as of yet, but I'd like to aim for 1 year. I wanted to get these early levels well polished and learn from feedback so that I could apply those lessons to the full game.

Thanks again so very much for taking the time to play and write back! Really appreciate you.