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a challenge, for sure.
A pretty cool concept, with different powers having different rhythms, the sound effects are pretty neat as well. Sadly, I got stuck after the magical fairy power up - I couldn't get a beat consistently enough to get her vision, then the sword to kill the enemies or just jump over them. From what I've seen the margins for what counts as a 'hit' are actually pretty generous, but it's either not synced up too well, or it's that the rhythm display is on the bottom of the screen, so you can either look at what you're doing or at the rhythm you are playing. Also the fairy rhythm is ridiculously hard. I don't think I ever got 2 perfect in a row. Again, very cute design, great SFX and the whole concept feels very fresh. Maybe by moving the rhythm bar closer to the character, or by creating less punishing layouts it could be a less frustrating experience :)