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[Posted as review] 

This combat-focused adventuring game features a fairly crunchy core system, classless character creation, large tables of advancement and power options, player and/or GM-created fantasy(?) races.  

- Big number stats and skill bonuses

- Complex tactical, grid-based combat

- Lots of special powers to keep track of

- Skill repetition based character advancement

- Limited guidance on out of combat skill use

- Example settings in the back

- Limited direction, but GM centric setting creation/rule selection 

 - If you want to fight the bad guys with your "original characters" this is the game for you.