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(3 edits) (+1)(-1)

What a lovely little ...treat of a story! Yes, very predictable but you can assume the player is looking for all this easy to obtain positivity, so it's fine! I liked the art and I noticed you color-coded the "animals" which is a detail I appreciate! The writing is very anime and never boring, it's clear where you took inspiration! I'm glad this spawn a little "franchise" (a little less glad for its NSFW entries but whatev)

Now, the ever unpleasant ***Constructive Criticism***:

  • This game does not need to be an RPG. It technically isn't but that's what people think when they associate to RPG maker. Have you consider turning it into a visual novel or an adventure (I mean, where you do more than simple fetch quest-ing?)
  • The very beginning needs a lead for the player. It doesn't take much, just a "I'm hungry, I need food!", or a "Damn alanche! I need shelter!" that would be sufficient to lead players to their first objective.
  • You should block better the paths where you can't go. Yes, it's a limitation of RPG Maker, but you can fix it by creating new tiles for all these "too narrow to pass yet wide" spots!
  • I know you are clearly designing a super-positive story and I liked that prey characters overcame stereotypes, the problem is they do it too fast. How could they have grown with fear of wolves if what it takes to pass it is to talk to a wolf for a couple of seconds?
  • You should warn the player IN GAME that there are sequels! Update the "to be continue" screen!
(+1)

The series is a VN (Visual Novel) it just uses RPGmaker. There is no "player" you just direct the characters movements. Dev made this game not expecting a sequel to be made. TBH, most of your "Constructive Criticism" is less constructive and more criticism...

(+1)

Sorry if I seemed rude, I was trying to give you some useful tips in a way that people on the internet usually doesn't. Perhaps I should reconsider to define them with the word "constructive".