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But that doesn't have to be the end just yet!
- For starters, I'm entertaining the idea of inviting everyone to publish your games on mobile. Personally, I'm sporting an Android dev account, which could serve as a low-level entry for publishing, there shouldn't be problems with rights which of course stay with the developer, as well as money, because as I see it the games could be some kind of open source/public domain? (Obviously games that can't be published for Android right away need much more work to make the publishing work.)

I'm not sure if people would download such a game, which is relatively small (even compared to mobile games, though I never released a game on Android - just some apps.) Bundling some of the LCD games might work. Not sure how, but possibly only the Unity games, if their developers agree.

 Another thing is a recurrent jam: what do you think about repeating this jam regularly,  say every half year, or maybe every four months? I have already some minor ideas I would like to try for it, more on this subject in the lengthy Post-Mortem I'm planning to write once the results are in.

I think it could be cool. I'll keep my comment till you write you Post-Mortem, too keep them all in one place.

225 votes
15*(15-1) = 210

You can't vote on your own game. Anyways I don't think everyone will rate all games. Ludum Dare for example usually has a big shortage of votes. (e.g. in LD39 38.2% of all games did not get the required 20 votes to get a placement. 20 is a (very low) minimal  number to get reliable statistics, which cannot be reached in this jam). So I'd just wait till the end of the countdown. (Which is 3 weeks for LD). Not sure if these statistics apply to a jam where most people were actually in the discord.