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Played this over a year ago, I think, so now that I have an account, I'm making sure to comment on my favorite visual novels!

I really like the worlding and lore of this game, along with the visuals. It's difficult for me to choose which among the three is my favorite, as they all strike me in different ways. Even the non-romanceable characters are captivating, and most everyone there was really like family. (I forgot their names and don't have enough data to re-download right now but) I find it adorable when the couple with whom Tamara stays bicker. The story is also funny in just the right places, as I remember the brother figure being protective of his wife when things got bad.

In terms of areas for improvement, I think other comments have already brought up Rama's characterization. I guess something that could be done to help us empathize with Rama more is to spread out more hints of his former love throughout the other routes, or in the general route. Think of something as small as villagers comparing Tamara to a girl "who used to live here" or a child wondering "why does Rama wear a feather when he's not married?"

I suppose right now your focus is on your new game, but just in case this suggestion ends up worth something one day. :) 

I also played the demo for Nusantara: Bermuda and the art is as amazing as ever, if not better. It's definitely funding-worthy. :) Good luck, SweetChiel!

I forgot to mention: an appeal of your VNs is how they're both family-oriented. It's seen in Nusantara: Bermuda, but it's also present in the first Nusantara, it just so happens Tamara's family isn't the uncle(?) but her parents and the people she met after being sent to another world. I personally like this orientation because it's true to life, it's realistic. I'm not against individualism exactly but sometimes when we write stories, we tend to focus on the character journeying out that building their family's story becomes forgotten or a burden. I once scoured the entirety of the games listed on Ren'Py's site and most of them lacked this balance. I'm hoping that the MC in Nusantara: Bermuda stays true to her original motivation, despite her family being out of picture for most of the story, but since that was the reason why she agreed to Fate in the first place, I think you'll do fine and she'll follow through it eventually.

Hi there, DiskartetHaraya! 

Wow, a returnee from a year ago! QuQ I feel special and touched that you still remember this game and came by to drop me your review >\\\<

I'm really happy to hear and see that you enjoyed Nusantara thoroughly despite its unique elements -and you flatter me >\\\< I still have much to learn in order to make a good story, but yes, I believe that no minor character is unimportant. Everything have their purposes and they weave the story -no, breathes life into the story.

Ah and I agree that I should put more hints regarding Rama's feather! It just hits me that I only remember the old man that only said 'it was a tragedy' and your idea about making innocent question coming from a child idea really could be included in the scene to strengthen the impact -gah! 

I'll take care to re-examine my current script so I won't make the same mistake, and thank you for the insight! m(_ _)m

I'll do my best, but just in case -I'll apologise in advance if I do make the same blunder :"D especially the thing about the grammar. My proofreaders and I are apparently getting a bit 'numb' due to my textwall-like-script *cough

Oh and I'm so glad to hear you like Bermuda too! ^///^ some people dislike the slow paced opening about Maya's family so it cheers me up to see new people enjoying and understanding the appeal I was trying to convey. 

Lastly, thank you for the warm support! It had been rough lately so your encouragement just made my day...!

Xoxo,

SweetChiel