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(1 edit) (+1)

Game ends during the intro unfortunately, you can tell more was planned due to some characters being confined entirely to the background.
There's a few holes between walls, pointless corridors and grammatical errors.

But all of that is why Jams are a thing, review what lessons you've learned, reflect on how you can improve next time and use the experience you've gained to help you grow!

(also anything that can make my rig stutter is impressive)

Yes, we had planned to have multiple days, but unfortunately with the time crunch we had to tease the broken ship (planned for the horror element) with the ending sequence because we just didn't have time to pull it all together. We definitely did learn a lot, and are still working to release a more playable version once we can pin point exactly what is causing the stutter (though we decided to use UE5 just for fun, so it could even just be the engine).

Thanks for giving it a try!