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Okay, so the main concept is definitely intuitive, easy to learn and blind-accessible, but the level design is not. For a new player, the maze size will very likely be discouraging and they will quit early (like me). I suggest starting with smaller mazes so you can get the hang of it and only later introduce bigger ones (I hear that you also have to collect special items to win?) Placing such a huge challenge right at the start is, well, discouraging.

Also, I suppose you had a deep voice so you changed its pitch, because it sounds funny.

I played the lathabrinth on stream (33:31):

(Sorry, I'm not trying to be annoying or evil, but that lathabrinth is just so funny)