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I mean the encounter altogether. I was able to jump past them with very little problem at some point where there were several enemies. I just thought it would be easier to jump past and succeeded with that. How to stop something like that I think having recovery frames for landing and not able to quickly change direction in air. I'm not 100% on what you want for the game however. Roguelites tend to be on the quicker side of things for less frustrating runs.

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Ah I see, yes that makes a lot of sense, thanks for clarifying! I did wonder if I should "force" some combat encounters in the demo (e.g. not letting the player proceed until they defeat the zombies), but I didn't really have time to implement it and it probably doesn't reflect what the final gameplay will be like. I definitely agree with your point though - recovery frames sound like a potentially good solution, and I also want to add some "incentives" for players to get into combat instead of just bypassing it.

Thanks again for the feedback!

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No problem and I hope the best for you with the game!