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Not a lot to say.

- Art and animation: impeccable. The hand drawn-looking art was great.

- Tutorial: Also excellent. Just showing the controls below each icon and forcing the player to perform the core mechanic before starting the game was excellent.

- It's a 'pat your head, rub your belly' sort of game, and figuring out how to navigate the crown and the hand at the same time took a few runs. Then, I started winning runs. Then, I noticed there's a recommended high score, and I was close. It did a good job of making me play 'one more game', despite the content never changing between runs.

- My technique was to freeze all the swords for about 30s, then alternative collection runs and more freezing. I tried not to do both at the same time. The first 30s of freezing were pretty boring, though, once I got used to it. Just run the mouse in quick circles. I almost wish the game started with the screen strewn with frozen swords, just to skip the kind-of boring build up phase.

- I don't think I hit a single bug (except possibly an off-by-one pixel error in the text rendering on the game over screen?). 0 noticeable bugs is excellent for a jam game. 


Good work. Thanks for making this excellent little game!