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(+1)

art and music was great, overall great concept. some constructive feedback would be the following.

my first play i didn't see the bird i was controlling, it was very small. i like the fact the camera pans in when going lower. for the life of me though i couldn't figure out what to grab on the citizens, there is a sparkle effect in the beginning but that was it. i was able to get it after the third or fourth play. the increase in gravity was harsh but what was worse was the collision with other citizens. 

i managed to grab a treasure and fly back over the roof tops but when the timer ended my character died and i did not receive the treasure . as I am writing this i just played it again, so you have to go all the way up to the sky with a treasure.


my suggestions would be to utilize that pan in and pan out feature when the level starts, to draw more focus on the bird, add a eye catching thing to the collectibles, and maybe an indicator on where to go once you have the treasure

(+1)

Thank you very much for this great feedback! We agree that we need to explain the mechanics better, and it's on the top of the list in the post-jam update to implement this among some other things. It's not obvious how you return to the roof or how to activate the highlighting of valuables (it's a matter of flying at the correct height. Before you've bought Keen-Eyes upgrade you will need to soar around the top of the level to se the glint of the valuables - buying more levels will lower the threshold of how high you need to fly to see this).

Your last paragraph makes a lot of sense, and probably most of it is stuff we will implement post-jam. :)

Many thanks again! :D