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Hio,
thank you for the Information.
Yes it looks like there is less space for windows on Linux ^^, also there is no maximize button.
I don’t know Linux well is there a way to fix this?

For now I decreased the minimum window size; I hope all information and buttons stay on the screen. So with the next update the minimum screen size will be lower.

Because of the collision detection, the mesh shouldn’t be too small, so in the “Scene Settings”-Tab of the Library it is possible to scale the mesh up to a certain size.

https://ibb.co/dJ42yDZ

In a future update I will automate this, that the mesh has always the right size at the start.

Thank you very much for your interest in my tool. :)

(4 edits)

Ahh, thats very helpful, thanks.

There should actually be more space available on my specific linux distribution, since the panel is actually smaller (or around the same size, not sure) then it is on Windows. (This varies from distro to distro), so I'm not sure whats going on there.

My screen resolution is 1920x1080.

There is also a maximize button in my case:

https://ibb.co/s6XykVs

It just does not seem to do anything for me, likely because of the minimum window size.

Decreasing the minimum windows size should fix this regardless of anything, thanks again!

I also have this problem where I can't maximize for whatever reason. I can minimize and maximize briefly while it's loading up and displaying the Godot logo. But afterwards the maximize button vanishes for me. I would assume you have resizeable checked in the project settings since it works on Windows.


I am not able to replicate this issue with Godot 3.3.2 under Linux. Have to check the github and see if anyone else is.


One option I could recommend as a temp fix. Is you could allow us to go into Fullscreen. While not really ideal but be an okay option for people who want to be able to see the bottom bar.