Yeah I know you can do it this way it's just more steps. Hopefully you'll find time to do it though. UB Painter is a great tool.
Raven67854
Recent community posts
FEATURE REQUEST: Ambient Occlusion texture. Right now you have to either bake the AO into the diffuse/albedo or do a bit of finagling in order to get the AO to bake out onto it's own texture. Being able to have the AO it's own texture would be great for making ARM/MRA maps. Having AO outside of the diffuse/albedo can be useful in PBR pipelines for controlling light. Is something like this possible?
I also have this problem where I can't maximize for whatever reason. I can minimize and maximize briefly while it's loading up and displaying the Godot logo. But afterwards the maximize button vanishes for me. I would assume you have resizeable checked in the project settings since it works on Windows.
I am not able to replicate this issue with Godot 3.3.2 under Linux. Have to check the github and see if anyone else is.
One option I could recommend as a temp fix. Is you could allow us to go into Fullscreen. While not really ideal but be an okay option for people who want to be able to see the bottom bar.