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Evolution

Create creatures and let them evolve to see how they master various tasks. · By Keiwan

Suggestion: Zoom out and zoom in on the creature generations

A topic by FistingJamboree created May 04, 2018 Views: 299 Replies: 3
Viewing posts 1 to 3

I made a creature that goes about 4 m/s, but the average human runs at about 3.6 m/s, yet my creature looks like its going way slower than a human. The ability to zoom out and zoom in on the creature generations might help show how fast the creature really is, and might even make for better videos

Developer

Yeah, the distances in the simulation aren't really comparable to real life distances. They are only useful if you want to compare different creatures to each other. 

As far as Unity and the physics system is concerned, the creatures are actually massive and the muscles are extremely powerful. Gravity is set to -50m/s² (in Unity meter units). I had to play around with these values a lot to get both natural looking behaviour and to get rid of as many unexpected physics bugs as possible.

So the fact that in the creature stats I write meters, doesn't mean actual meters. It's just because if I wrote "Average speed: 5 units/s" everybody would be asking what this arbitrary unit is, whereas its only purpose is to give you a comparison between creatures.

Thank you for the reply! I see now, but a zoom out feature would also be cool anyways, right?

Developer

Yes, I'm most likely going to improve the camera controls with the next update.