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This one feels like a "real" game, if you know what I mean. Extremely polished/finished-looking, and I loved seeing the map generate itself when the level loaded. I made it to the second floor, but gave up after getting killed by skulls. It was difficult to tell what the knife's range was. It would have been nice to have a gun with limited ammo or something to deal with them, rather than having to just avoid them (at least, I couldn't fight them, but maybe someone more skilled could). Still, this was a pretty incredible piece of work for only a week! Great job!!