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(1 edit) (+1)(-2)

Another suggestion:

A morality system.

Player characters start in the center and different actions and events can nudge it towards good or evil, Unnamed NPC's start at a fixed point can cannot shift in ether direction, Named NPC's start at a fixed point and can shift further towards evil or good depending on player actions.


Examples:

Cassie

Starts out with a +20 good alignment and if the player:

Uses her sexually it falls towards evil and she may become lustful.

Is kind to her and gives her nice gifts she will become more good and act more trusting and adorable around the player.

Rinny

Starts out with a -20 evil alignment and if the player:

Uses her sexually it falls towards evil and she may become lustful.

Is kind to her and gives her nice gifts she will become more good and act less mischievous and more adorable around the player. 


Uses a scale between -100 (evil) to +100 Good with 0 considered neutral.

Example:

After defeating an enemy NPC choosing to do something sexual to them increases evil morality, choosing not to increases good morality.


Becoming more evil increases lust/ero damage dealt,  decreases lust/ero damage received & makes skill checks vs evil characters easier to pass.

Becoming more good increases physical/stamina damage dealt,  decreases physical/stamina damage received & makes skill checks vs good characters easier to pass.

Bonus effects peak at 10% with the exception of being full evil which gives a passive mana/spell energy regen (1 point per turn/moved square) and full good which gives a passive stamina regen (1 point per turn/moved square) - bonuses are applied while at 100% good or evil and lost if less then 100%.


Edit: A few more suggestions and as I don't think it's worth a new comment ...

'Bald' head hair style - The character does not have hair on the head.

Nipples for flat chest - They are missing for that setting.

Watersports - Described only unless to what to draw / animate it and behind a toggle for anyone who does not want to see it:

Had to much to drink ? Use a toilet (maybe a bursting status effect ?)

Act of humiliation (Forced to relieve themselves in public) / submission (showing 'weakness' to another) by the player character and/or NPC/s

(+4)

It's pretty unlikely to have a morality system, especially at this point in development. In general, the sort of thing is really hard to do, since there's so much extra work required to account for all the possibilities.

Bald, hmm maybe. Some scenes take hair into account, so might cause extra work

Nipples for flat chest - it's hidden behind the fur for furry characters

Watersports - not really something I'm comfortable writing, sorry!

(+2)

If you are not interested in doing something its all good - anything I suggest is merely stuff that I think might be a good match for the game - I am not you so I don't know what you dislike and I'm not a developer so there is bound to be a couple of overly complex suggestions occasionally.

Re: Nipples for flat chest - it's hidden behind the fur for furry characters.

Is it meant to be hidden on human characters, regardless of gender ? ... If not then I may have found a bug.

On the subject of nipples perhaps an option to be added to always show / always hide / hide if furry / hide if non furry / [other choices here] could be added.

Pretty much just a visual toggle similar to how pubic hair is handled - a few different visual options to chose from.

And another one while I'm thinking about it:

Have you considered name 'cheats' that automatically generate a visually unique character ?

Something like naming the player character 'Silverscale' generates a randomized character with a silver, scale-like pattern on the characters skin as an example.

(+1)

On non-furry, it shows. Hmm, I could consider having options for it

Nah, if I add customizable features, it needs to be available to everyone