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Thanks Kai, I've definitely been studying your example scene since I purchased STM and have been trying to get it set up the same way.

At the moment I can get a basic single string to pass from one script into the STMDialogueSample provided as a test, but when trying to pass through anything from the saved dialogue that would shows up in Unity UI normally, instead it just empties the dialogue box and sits blank if I do it by STM.

Also the typed in default text in the inspector is displaying to the camera as black and pixellated, no matter what colour is picked for it or if the default rainbow tag is on it. The SuperTextMesh component has the same material and shader, and is all set up identically to the provided example but I can't get it to have any effect at all. Any idea what could be causing this?