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(1 edit) (+2)

Theme: Couldn't see the horror in this - maybe the slice of gameplay was too short?

Fun: Really nice spritework, but the game was super choppy (low framerate). There was a beginning of a story there, and an oddly placed cooking/crafting mechanic. Overall, can't say much due to the very small portion of story presented.

Game Design: Pretty good layout, if it wasn't for the framerate issues it'd be a solid entry.

Hey, yea we had a multi-day sequence planned where on day 2 everything breaks down (the fly through at the end was a preview), and the cooking mechanic is where the player would manage keeping everyone on the ship fed, or bad things happen... We just didn't have time to implement it all. As well, for the framerate, we just didn't have time to optimize everything as we really did pull off a little more than we could chew... Thank you for giving it a go :)

(+1)

Looking forward to it after the jam then, I wonder where it will go :D