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A Few Questions From the Creator

A topic by C.S.R. created Apr 21, 2018 Views: 794 Replies: 9
Viewing posts 1 to 5
Developer (1 edit)

Hi, I'd like to ask you guys to put your input here if you played the demo. These are just a few short questions, and you don't have to answer all of them, but I'd love to hear what you have to say.

1. Who would you say is your favorite girl out of the four? (If you'd like, you can number most to least favorite or something, your choice.)

2. Why is someone your most favorite?

3. Why is someone your least favorite?

4. What do you think of our protagonist, Suki?

5. Did you feel the scenes were too long, too short, or just about right?

6. Do you plan or might be interested in playing the full 1.0 when it comes out?

7. If you didn't like this, why?

8. If you did like this, why?

9. Are you interested in playing the full version that will be an RPG when it comes out with the full cast?

10. Any extra input?

Bonus questions:

-Who did you go for first?

-Who's path did you enjoy the most (if you played more than one)?

(1 edit)

SPOILERS

1. My favourite girl is Kutsu. My least fourite is Yoko

2. I like Kutsu the most beacause she is very pretty, charming, graceful, caring and interesting person. She's childhood friend of Suki and she likes to be sure everything is fine with her friend :) .The only weird and a bit out-of-place element is her interest in bdsm stuff. It was totally unexepted. I don't think it fits her... but it's only my opinion. That moments when she doing brave things to protect Suki from bullies are heartbreaking and kinda adorable and impressive.

3. Yoko is always trying to show how dangerous and badass person she is. But she's small so it's rather looks funny and vey cute. OK, I like her but not as much as rest of the girls.

4. I like Suki. She's shy, quiet, avoid social interactions type. She's of course pretty and adorable too.

5. Scenes are long enough. Some of them maybe a bit too short but it's fine.

6. Yes of course. Just make sure to draw better sprites and gui, and eliminate all the bugs. Plus you could change a bit few things in plot (in example Kutsu bdsm interest... )

7.  --------

8. Well, very interesting plot, a lot of good CG's, few interesting romance option (each with her own route), meaningful choices, few endings, yuri, 

9. actual visual novel style of game is ok and I would not change it but who knows, maybe I'm not right

10. As I said better sprites, gui and few plot adjustments and this game would be totally great ♥

And I really  think this game really doesn't need polyamorous routes. 

- I played Kutsu's first

Developer

2. I guess I see where you are confused about Katsumi's sadism and interest in BDSM, but it does help to have a good knowledge of the BDSM culture and community. Katsumi's sadism is a very big part of her character to me and is definitely explored more in the full game. Just the way that she can be invasive and demanding, she does a lot of power plays quite often. She's a tease and playful and sometimes you can't help if you get off on someone else's pain. You'd be surprised by who is actually into BDSM in the real world. It's also important to see that Katsumi is not only a dominatrix, but a healthy and good one. I don't won't the BDSM community more slandered and misunderstood than it already has been, especially with the whole 50 Shades series. I suppose it's not really bravery and impressiveness on Katsu's part as much as it's entitlement and narcissism. She's not a delicate person, she pushed someone down the stairs and shoots arrows. She's actually pretty rude, while calling out on other people to not be rude, but she's a protector at the end of the day, and I find that to be an important trait to have in a Dom. It's actually because of Katsumi that the twins' mother is out of the picture.

3. Yeah, I see where Yoko seems like just a wannabe badass show off, she's just an incredibly depressed and manic person that needs to feel strong or just need to feel something. But her depression isn't what should make her lovable, so I get it.

4. Quiet and avoids interactions, for sure, though I definitely wouldn't say she's shy. She just wants to avoid trouble. Suki just came from being horribly bullied and heartbroken and so she just wants to move on and avoid people. She wants to keep her focus on one thing.

6. I definitely will fix any bugs. The sprites, however, I won't redraw any of them, though I will touch them up. I am a one man team, and I don't have the patience and time to work on those. For the future games, I will have nicer sprites, but for 1.0 The Royal Rebels, it's not something that will happen. I also am not going to remove the BDSM for a number of reasons, one already being stated in #2. The other reasons are because that I already have all the art done for that and I would have to replace them with new stuff. Everyone has a sex scene and Katsumi literally cannot have sex without BDSM. She has a paraphernalia, meaning it is the only way she gets off. So removing the BDSM scene would mean removing the sex scene for her altogether which would make her path even more uneven than it already is.

9. The actual true story of The Illness Called Love involves queer polyamorous yandere magical girls and (a) demon(s), so there actually will be fighting and a conflict, unlike the visual novels. The visual novels are more of fluff to introduce the RPG's characters and theme. It is not the true story past the introduction sequence.

And as for the polyamory, well, the polyamory is important to me to have, especially since the relationships are important to see between the girls. As Chiaki in the beginning said, the polyamorous routes are actually closer to the trueness of the story. But it's important to the true story of the true game, as these are more little introductions and samples of what The Illness Called Love will be.

Thank you so much for your comment, though. I definitely will keep that in mind for 2.0 The Bloody Bows and 3.0 The Destructive Divas.

2. you may be right, technicly I don't know anything about bdsm and bdsm community. And I understand the rest of her personality. I just wrote about few examples... I noticed her rudeness, narcism, selfishness and all other stuff...  3. I haven't finished her route but I know what you mean 4. ok, you're right she's not shy but she may seem bo to be shy. And it's true - she avoids trouble and ... people. 6. you don't have to remove anything. it's only my opinion 9. I know what you mean... but I hope it will end without unnecessary dramas and deaths, and that game will have true happy end :)  

Developer

2. Well I am VERY glad that you were able to like Katsumi despite her faults and recognize her good points. I was worried that most people wouldn’t like her, which is a shame since I adore her and all the Royal Rebels. 

4. It’s cool. Introvertedness and antisocial behavior is very commonly mistaken for shyness.

6. I know I don’t have to, but since you said something and seemed to enjoy my work, I believe I owe it to you to let you know why I cannot or will not, sort of thing. It’s not that I’m trying to discount anything, it’s just that I want you to know that I am listening but can’t implement certain things (at least as of 1.0)

9. Oh yes, there will be true happy endings, I can guarantee you that. 

P.S. 2 of my favorite ships from 1.0 The Royal Rebels would be Katsumi/Yoko and Sakiko/Kazashi. You’ll see why once implemented. ;)

Sorry for off-topic but... What does 1.0 , 2.0 , 3.0 and names given to this parts means? It's another chapters of this game or parts of the series of games?

Developer

Not off topic at all! The .0 does refer to later parts of the series. Each one introduces four cast members (as there are 13 in total including Suki). Technically, two of 2.0’s cast members have been either introduced or mentioned in 1.0 The Royal Rebels. Essentially, come the next part, anything that happened after the introduction of the previous part is not considered to happen and you have a clean slate for Suki’s love life at Yanagi high. But you can only date the new four options and not any of the previous ones. 

You can actually find all of the bios for the later girls (and boy) here!: https://theartofcsr.tumblr.com/post/164123169173/started-making-character-bios-for-the-illness

Yoko, Sakiko, Kazashi, And Katsumi are The Royal Rebels and introduces in 1.0. While Yan, Rini, Midori, and Kimi are The Bloody Bows and introduced in 2.0. Finally Takara, Natsuko, Haru, And Emiko are The Destructive Divas and introduced in 3.0. So the names are like the group’s name as a whole, but can also be seen as the name for each segment. 

(1 edit)

Ok last one off-topic question... have you borrowed few ideas from Yandere Simulator? (yandere, occult club, Oka's style, uniforms and few more...) 

Developer (1 edit)

I don't think that's off-topic either. It's a fair question.

So, not exactly inspired or borrowed from Yandere Simulator specifically. It's more of coincidence and common themes. The premise of my story was to be about queer polyamorous yandere's that fall in love with each other. It also involves demon(s) and god(s) as part of the main plot. Yandere simulator is about one yandere in love with a totally normal person and has love rivals that she needs to eliminate. I've had a love and obsession for the Yandere genre for a long time, and I knew that creating a game that involves yandere's would definitely bring people to link it to Yandere Sim, but I swear that most of my influences did not come from it, even if I do enjoy it.

The uniforms I designed is actually not like any of the uniforms from Yandere Sim (as the sailor fuku style that I use is black and white, and his is navy blue and white) and happens to be my original design based off real high school uniforms from Japan. In fact, my character Chiaki, who was created before TICL is what I decided to go with for the uniforms.


I suppose it might seem like Sakiko's fashion is similar to Oka, but that is because they're both Japanese gothic high schoolers. Though I admit, I didn't think about the fact that they both have spider print gloves and tights, but spiders are an important part of her character, which is evident through the nickname that the Demon uses. And if we want to talk about personality (I know you didn't mention this, but I thought I'd add it just in case), Oka is shy whilst Sakiko is completely apathetic. Occult Club is uncommon, but it is a thing in some anime. I felt that it was a good fit for a club of goths. To be honest, most, if not all of the fashion in this game is inspired by actual clothes. I just altered little details such as colors with them.

(This is not at all saying that Yandere Dev hasn't either, I'm just say that I have not looked to him or his game for reference) I've spent a lot of times doing my own research of the actual lifestyle in Japan. I researched the lives of Japanese adolescents and how school works there and even made a chart for the classes each student has even though it'd never be seen by the audience. I even made a calendar with when the school days, breaks, and trimesters are and when they have uniform changes, as well as their holidays.


If we also want to bring Yoko into this, being a Yanki/Delinquent, I created her before Yandere Sim implemented the delinquents and her main inspirations are actually from Kamikaze Girls and Fruits Basket.

I suppose I can't say it's even coincidence, it's just that we are writing about similar topics in very similar settings, so there are definitely bound to be common territory. I know this early access just came out a couple weeks ago, but I've been working on the project for a couple of years and had the idea for it for even longer. I also intentionally put some tropes that might also be in Yan Sim as a jab at anime, and this will be especially prominent when Yan is introduced as a key character (he makes fun of the hair colors and other things like that).

Ok, ok. I know what you mean. A bit similar topic and setting, and probably sources of ideas. Coicidance. I believe you on this topic.

I know you are working on this project since long time. i've seen previous verion of this game at itch.io and your project's site on gamejolt. I also understand your passion about "yandere genre". 

I noticed that this story and whole game only seems to be similar. Both has yanderes. But its completly different kind of yanderes in totally different stories, schools and visions. Only setting is kinda similar.

I know a lot about Yan Sim, I'm a big fan of this game, so that's why I found few similarities. So you didn't had to explain me anything about this game. Well, I know that probably one day somebody gonna compare both games. I know Oka and Sakiko are different types of person ;)

Thanks for uploiding photos and screens, showing sources of ideas, explaining topic and  resolving doubts. I appreciate, how much work, time and passion you put in creating this game and I like how you take care to make sure that the game sitting will be reliable.  Plus it's interesting that you are recreaiting actual from photos in game. 

:)