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So, to start off, the art is downright beautiful and the platforming feels really tight, definitely the game's strengths there. The music is alright, it definitely sets the tone, but that's about it. I don't think it would stand on its own. But the combat is the biggest downfall. It feels pretty slow, clunky and somewhat unresponsive and some enemies seem to break established rules to do damage. The combat was introduced pretty awkwardly too, having an item you need to move across traps while facing your fist enemy doesn't do a good job of letting the player get familiar with the mechanics, cues and attacks. I think a lot of the combat issues stem from the doll-like animations where there isn't a lot of movement outside of shoulder and hip movement. I see a lot of potential here, and once the combat feels great, I can see the whole experience following suit!

Dear CoalFire,

Thank you very much for such a clear and detailed feedback! It definitely helps a lot. A lot of notes were taken and we are working to make the game better. We'll also have another playable demo in the near future and hope you'll be here to test it.