Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Yo!

So after quite a few months, there's a new release of BDX, a cross-platform, open-source, 3D, LibGDX-based, Blender-integrated game engine!

This was mostly a bug-fix release, though there were a few good additions, as well. Here's a quick break-down:

- Render-to-texture is now supported.

- GameObjects can now be invisible on select cameras, simply by adding a reference to the GameObject to the camera's "ignoreObjects" list. This, when combined with render-to-texture support, allows for some nice shader effects.

- Texture loading and texture switching on Materials is now supported.

- A new Mesh class has been added, allowing you to easily alter vertex information for GameObjects' meshes.

- Fog / mist is now fully supported.

- Support for a Viewport has been added to allow you to tweak how your game scales onscreen.

- Many bug-fixes, and other tiny added features.

For more detail, see the commit log over on GitHub.

If anyone wants to learn more about the engine, there's a rather good (in my opinion) amount of documentation over on the GitHub, and the General Overview does a good job of explaining the basics of different concepts surrounding the engine.

Thanks!