Yo!
So after quite a few months, there's a new release of BDX, a cross-platform, open-source, 3D, LibGDX-based, Blender-integrated game engine!
This was mostly a bug-fix release, though there were a few good additions, as well. Here's a quick break-down:
- Render-to-texture is now supported.
- GameObjects can now be invisible on select cameras, simply by adding a reference to the GameObject to the camera's "ignoreObjects" list. This, when combined with render-to-texture support, allows for some nice shader effects.
- Texture loading and texture switching on Materials is now supported.
- A new Mesh class has been added, allowing you to easily alter vertex information for GameObjects' meshes.
- Fog / mist is now fully supported.
- Support for a Viewport has been added to allow you to tweak how your game scales onscreen.
- Many bug-fixes, and other tiny added features.
For more detail, see the commit log over on GitHub.
If anyone wants to learn more about the engine, there's a rather good (in my opinion) amount of documentation over on the GitHub, and the General Overview does a good job of explaining the basics of different concepts surrounding the engine.
Thanks!