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(1 edit)

You know, when I first downloaded and played this I fully expected to just go through it once, mess around a little and then never play it again. But it's been about a week and I still return to it occasionally. I never really got why, had to think hard and replay the game again and again to figure out.

I got to take back the 'nothing unique' comment from my previous post there. I didn't think making an antagonist that would occasionally become docile towards you would add this much to the experience.  Add to that the fact that you can't really expect when she'll be hostile and when she'll be peaceful and you get an opponent that's not too predictable but not too random either. I think you could build on that, but you'll need more focus on Saiko being nice.

I guess it's because the whole concept of her matches my attitude towards the game. Saiko likes to mess around, I like to mess around, so we just mess around together. There is just a sense of aloofness to the whole thing, like neither of us takes the situation seriously.

So with that, here're a few bullet points of things I think this game absolutely needs:

  1. More of Saiko being nice to you (yandere):It's one of the selling points, and absolutely needs more focus to make it stand out. People should strive to get on her good side and in exchange Saiko could provide them with more rewards. Plus needing to go towards the thing you're so scared of is a lot more frightening than constantly running away from it (...I think).
    eg.: You could make her give the player keys, but the doorknobs might be wired to shock you. Or you could gather items around the school to give her as gifts so she will be less hostile to you.
  2. An options menu: You should put these into your game as soon as possible. Being able to adjust graphics settings, music,  volume, etc. from the game is a must.
  3. Sound readjusting: Tied to the previous one. You can't hear Saiko's voice from the sound effects and the music, only her occasional laugh. Tone down the volume on them.

You have something with potential on your hands, don't throw it away now.