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Time budgeting, time budgeting. I struggle a lot with ambitions and have ended up spending a lot on frivolous things like endgame abilities when I should have focused on finishing the core loop first. I made it anyways, and if I had to do it over again, I’d limit mechanics to the scope of a 1-2 hour loop.

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Yeah, I got the same... Doing all small addons instead of focusing on core in first place.

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Looking at my own game, I spent about a week on the mechanics of the game and testing the mechanics before I even started building the first map. I literally just had a bunch of random events and a blank map to test mechanics. Then I built the game in like 3 days, lol. I did add additional content after, but yeah... I had basically all the mechanics set up ahead of time, including some mechanics I removed because I ended up not using them. It probably would've been faster if I had made the game first and then dealt with the mechanics after, lol.