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(1 edit) (+1)

First impressions are great,  the title screen is literally anime-worthy of a shounen show. Music is quite fitting too.

Now into the game, it plays almost like a visual novel which I really love. The story is easy to follow as it's paced quite well and information is given in a short amount. The options to search and make decisions is great for player of freedom and interaction. I also like the characters personalities, again with the anime-like characteristics and such. KUSO!!! As they say. You also made a great effort in creating different busts for different expressions. The use of background pictures and contrast between text and characters is well thought out. The SFX and background music are well-used too appropriately and transition nicely.

Combat-wise, actually well made. Profile faces and different icons look personally crafted. I appreciate the different attack animations with character art in them.  Fighting a giant snake never felt so anime before.  Although the battle menu is simple, the complexity behind each ability is thought out when fighting, especially in the many different fights. Do you want to hit them hard? Sure, apply defensive buffs and charge up a few times to do an ultimate attack move. Or debuff the enemy and hit them swiftly. Also, my favourite fight had to be commanding the force against the snake, really nice to play.

Next, world exploration. I love how you gave opportunities to interact with NPCs and stuff before heading to main events, while also changing NPCs when events do occur. Great for the player to understand the world a bit more with their freedom. Instead of a character sprite when exploring, you used well-thought icons to differentiate events.  A great idea that I might steal for future projects.

Feedback, although I haven't finished playing, the game is impressive. Things I would work on would be more difficult fights like the first snake encounter but make it less HP sponge. I would incorporate a guard/dodge system where you need to dodge or block certain attacks to avoid certain death. Also, minor spelling mistakes, such as "soilder" when using Rally other skills and "Undesireable" Snake Head. 

Overall, great anime about beating evil snakes. Needs a season 2 against an evil frog or something.  5/5. Looking forward to seeing more great work and talent in the future. Good luck in winning!

(+1)

Thanks for playing!

- I'm a fan of using art to express story and character in visual novels but and I wanted to mix that with gameplay. 

- I'm a beginner composer so I'm also glad you liked the music and SFX. Was it too loud for you? I turned it down in the zipped version for everyone cause recalibrating all the songs I made would take a long time so I did my best to lower it in engine as much as possible. Next time I'll make game specific versions of the songs. 

- I was worried about the first person combat since it only has a bad rep but I'm glad it wasn't too jarring for you. 

- Yes all visual aspects outside of default animations and tiles were made by me. Feel free to use my icons, if you want them let me know. I have a lot and I believe it at least is different enough from the usual sprites we see.

- If I had to choose a design guide it's "freedom" the freedom to explore and be curious, and those who do will hopefully feel rewarded with story or game perks. 

- Yes I'll change that first fight up a bit, after seeing others play it. I know see it needs a bit of a shorter stopping point. I expected player to throw skills at it and it's a particularly simple fight but I need to take into account other playstyles.

- Spelling is not my strong suit at all so I'll keep checking over that. It's easy to miss sometimes.  and "I" before "E' always gets me lol!

- Heck I might go a giant frog next, I want to make it a series of large monster battles. 

Again I can't thank you enough for rating and playing my game! I'll be sure to get to yours asap!

I'd suggest to make the poison removal ability a bit more clear. The way it is worded makes it sound like a much more defensive skill.

Sure I'll update the language!