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A jam submission

The GrindMaster DEMOView game page

DEMO for a bigger project
Submitted by ScreenFaulty — 13 hours, 44 minutes before the deadline
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The GrindMaster DEMO's itch.io page

Results

CriteriaRankScore*Raw Score
Fan Favorite#1051.2251.500

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I can definitely feel the hatred for your players. I'm just imagining you shouting at some player: My name is Screenfaulty. You killed my father. Prepare to die.

Guard doesn't sound all that great when you start, but it is one of the few choices that really allow you to start the game with gear - something you don't find out unless you try to return after entering floor 2.

Really fast default scroll speed for the initial text instead of a slower speed with an option for the player to skip. There is a fast forward option already.

The cabinet in the wall looks a bit weird. (So does the clock, but at least that one doesn't look as weird.

0 cost ring is actually pretty nice.

You just lift up and put out the fires.

The entrance is not intuitive. You have to hit it at least twice with your player for it to work, this means if you hit it once and try to action button it, nothing happens. You have to hit it a second time.

The boulders move so slowly. The chest there is bugged and locks the game if opened.

The boulders don't move as expected. They get stuck.

Chest just flutters a bit after you activate it. Then you have a chest that flies off?

Super annoying invisible wall maze with no real clues. Not fun. This isn't even intuitive like most invisible wall mazes since usually those have some sort of clue or at least the branches are at stopping points or there is some sort of clue.

Poison with no antidote drops or antidote skill?

Really annoying teleportation maze that doesn't make it easy to navigate. (Even Natsume's Yamabuki Gym at least gave you solid references so you had an idea of where you were and was nowhere near as annoying.) No real references so you can't really tell where you are. Add some icons and some way for the player to look around to find reference points.

Once you go past floor 1, you cannot return to town. Floor 4, you can't even return to floor 3.

You can walk off the map on floor 4. Floor 4 is stupidly slow movement for no reason.

Floor 5's boss is just unfair. Stunlock.

And this is on the new version.

(1 edit) (+1)

The title doesn't make it sound like something I'd enjoy, but I decided to try it anyway. My first impressions are that maps are well made and full of life (especially the main one), and I appreciate the class selection at the start. Unfortunately this game seems very unpolished. I had troubles getting into the dungeon because of how the entrance is set, and then I couldn't push a rock in a certain direction, even though it would make logical sense to do so. Since it seems very unfinished, I'm hesitant to continue playing for now. I'll probably wait for the full version and play it then. It definitely has potential.

P.S. It was the newer version.

DeveloperSubmitted(+1)

Thanks for the review! To tell you the truth, I actually rushed the dungeons since I started late and  was only able to finish the dungeons less than 24 hours before the end of submissions.

I definitely missed adding some of the events regarding the rocks in the first floor, but if it's possible, I would also appreciate if you tried the other floors, save for the last one because that was where I pretty much run out of ideas.

Thanks for the comment regarding the maps as well, though the upper half of the forest town was actually a premade map included in RPGM. I plan on creating more classes to give players more choices, and could use a suggestion.

Again, thanks for trying out my game!

DeveloperSubmitted

REMINDER:

BOTH OLD AND NEW VERSION ARE FULLY FUNCTIONAL (SHOULD BE), BUT I RECOMMEND DOWNLOADING THE NEW VERSION SINCE IT HAS CERTAIN THINGS THAT THE OLD VERSION DOES NOT HAVE (DUH). IN THE CASE OF ERRORS AND CRASHES PLEASE TRY THE OTHER VERSION.

Submitted(+1)

You forgot to make the new version available on windows...

DeveloperSubmitted

Just noticed it. Thanks!