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(+1)

The most difficult thing is not to stretch the game for more than an hour. But it seems that I have gone a little beyond one hour. If, of course, you read all the dialogues and interact with the environment. It is difficult to make the game short when the game is very full of plot.

(+2)

It is difficult to provide the plot in such a span if you have a lot of it. It's easier to make the plot more character centric imo it'll feel more natural and the player would be far more invested. 

I'll try out your game for sure!

(+1)

Yes, I agree. I have characters in the center of attention, but I also tried to reveal the local setting as much as possible. These are quite interrelated things.

This is my first completed game in 3.5 months of experience in Rpg Maker. Therefore, along the way, I also have to learn a lot of things. Including parallax mapping, which I used to try to avoid. But now I realized that the technical framework of the editor is too constraining for me :)

I hope you will like my game, at least in terms of the atmosphere, which I put the greatest emphasis on. An opinion about the game, even negative with arguments, is welcome :)

I will also try to play your game and the games of other participants in my free time. Time to apply my meager knowledge of English :D

(+1)

My game had the same issue. If you ignored dialogue and just rushed to the end, it is a 5 minute game. If you take your time and really explore everything, it can end up being far over an hour. I sort of tried to fix it by including buffs. I later changed it to stacking buffs where every 10 minutes, you get a stronger buff applied to your party so that after 30 minutes, you can beat the game easily. I did forget to disable that buff from the harder difficulties though...

(+1)

Yes, I also have a couple of small problems that I didn't have time to fix in a hurry. But not critical.

Oh, and I remembered one more mega-complicated thing... This is to come up with a name for the game! I was close to the fact that the word "star" also got into the name of my game, like half of all participants :)

(+2)

Yeah, I named my game following the same naming rule I use for the other contests of this type, but I was tempted to throw Star in there and call it a day. You have no idea how close I was to naming my game: "That one Touch The Star Game Contest Game That Used Star In the Name So Many Times That They Hit and Broke the Character Limit Because Of Their Obsession With Adding Stars To Their ******* Title"