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I'm not sure how many of the 311 that  have joined(it may be more now, but that's the last number I noticed)  will actually manage to submit.  I know that there have been several who have declared that they were not able to complete their submission for one reason or another.    Then you will have the inevitable list of people who don't fit the qualifications for one reason or another.  Many of the games won't be a full hour of gameplay.  I wouldn't be surprised if there are more 30 minute games than full hour ones.

Either way, this will take some doing.  I'm guessing that the fan favorite candidates will end up getting narrowed quickly as people will choose which games to spend time trying out based on descriptions and screenshots.  It would be interesting to hear how long the judging period would be, however, as if there are even half of that number of hours worth of submissions, it will still take over a month probably (I'm guessing that unpaid judges aren't going to work 8 hour shifts for a month to judge this contest.)

I'd expect that most games would try to err more towards 40 minutes due to the 20 minute minimum and the rules require a minimum of 20 minutes. (my game can be speedrunned in about 5 minutes if you skip all dialogue and content, but is currently set up to require about 40-90 minutes of proper gameplay to finish. The problem is that speedruns can drastically shorten a game's length, which is especially bad in story focused games and lore focused games like mine.

What I've learned from the past is that fan favorites will be heavily determined by existing fanbases. The bigger your existing fanbases, the more call to action you can pull.

Allow me to address this: "The problem is that speedruns can drastically shorten a game's length, which is especially bad in story focused games and lore focused games like mine."

While I cannot speak for the Fan Favorite award, for the Top Three places, the judges will each judge based on their own criteria. Therefore, if your game is heavy-story, some judges will focus more on that, while others may focus more on gameplay, and others may focus more on aesthetic. Getting the four judges that we did (each who are experts in different aspects of Game Development) was on purpose. That way, each game gets different viewpoints before it moves up or down in the ranks, instead of just relying on one thing (like a story-focused judge playing a game with little story, etc.)

The judges will very likely be playing and judging for the entirety of the month of August. However, we won't know that exactly 100% until they are moving through their games for the first round of judging.