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Thanks for this detailed response. That's a solid idea for sound effects. They are very much chucked in at the moment. The crunch on the last day was unreal, especially in the heat and the sfx was low priority. There are a whole set of fully functioning mechanics that I could not get fixed in time to make the levels. They are available in the level editor. I am pretty sure that completing my levels is out of the scope of polish. Now I am pretty sure I have done all the polishing I can I will spend the next few days rating and then finish the levels in time for the awards. If you do visit the editor then the treats in store are as follows: fire blocks, like the hazard but turn you into a fire block too when you die. You have water (six sided solids) SSS which quench the fire blocks and evaporate. It will be interesting to explore them. There is a bomb SSS which takes out an area of 3x3 blocks, There are electric blocks which alternate on and off which like the fire blocks replicate on death but they also get you when balancing on the edge. The hard edge SSS can balance on electric blocks and will die if settled on one but remains itself so you can use them to make islands for other types. Then there are shuffle blocks that randomly become one of the other blocks when you roll off of them. All of that works in the polished version as far as I know. I wish I had not had such a hard time of it in the Sunday so I could have done those levels. The green boost SSS broke everything and plan b wiped my time out. So close. Sorry for the essay but its not obvious how much is waiting to be discovered in the custom editor yet so here it is.