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(+1)

Don't mind the spam at all. We'd rather more information than none at all. 

Were it not for the internet outages we suffered over the last two days, We would've been able to implement a UI element that would hint at which item tackles which obstacle. So hopefully that'll improve the experience for 2.0

We only noticed the non-16:9 issue about an hour before submission, so there was no time to correct it, but it's good to know it didn't stop people from getting into the game. 

We'll add the sluggish feel of the commands to the Trello. Thanks for pointing it out, we wouldn't have noticed this otherwise