So I got stuck and had no idea what to do. Some more in game feedback needed for sure. I got outside and picked something up, then wandered around trying to press anything for a long time before giving up. I think walking faster would also be worth thinking about, it felt like a long time to get from one point on the map to another.
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Thank you for the feedback, while I was adjusting the speed I wasn't sure whether I wanted the player to conveniently zip around, or just walk fairly slowly. Didn't have time to add a run feature, but I can try adding it into a planned feature list for a post jam version. It's my first jam game and I basically had to relearn game maker after not using it for so long, so all feedback is welcome!
The area outside was a bit rushed, so there is a lot of empty space with nothing to do, to finish the game you need to find a small stone to insert into the big standing stone obelisk in the bottom right that has a hint writing next to it. One feedback from one of my friends was to make the gate exit more obvious, but since it would require me to make a new sprite I wasn't sure I can add that to the polished version.
In many ways I consider the first Jam to be the worst Jam. The great learning that comes from it is not so much game related but game jam culture related. My first Jam taught me that I had a long way to go, I was so overwhelmed with the reality of it, I had no idea there was going to be anything required after the submission for example. What I did get a glimpse of was that actually for a short time you become part of a clan. A clan of strangers who are more than happy to help you out, be critical friends etc. Every Jam I do I come away from with better skills, new ideas and confidences. Regardless of how happy or otherwise I am with what I have produced game wise, I am always happy that I found the time to join the clan.