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(+1)

Pretty interesting method of time manipulation in order to create a clone of yourself to fill out the party, was a bit confusing for a while though trying to figure out what the deal with battles were since apparently any attack to the player will end combat(not always) but the enemies seem to prioritize your clones so having them all the time just felt natural.

My only issues, other than what I stated above, were the menus were a bit weird namely how W/S are inverted which threw me off because up/down works as expected, the lack of audio/visual feedback makes reading what's going on tricky which lead to further confusion as stated above.

Game is real neat regardless and with some extra polish I bet it'll be great!

(+1)

Yeah, I agree that game would need to have quite some polish to be something more than a prototype (plus some further balancing, since the reason why game ends so quick is because attacks deal quite amount of damage). In terms of W/S, I probably made some mistake in code, so thanks for the info!