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That was an excellent puzzle game!I loved how you implemented a well designed training curve in it by slowly increasing the difficulty of each level - a great pace, in my opinion. I wasn't a huge fan of the slider mechanic in the last two levels, but besides that, I had really much fun. :) I wonder if you have been a bit inspired by "World of Goo"? That was at least my first association with the game, which I tried to clarify in my recommendation article about your Ludum Dare 41 entry. :) Also, I uploaded a playthrough video of your game (without the spoiler how to find the 'hidden' game ;) ). Thank you very much for your work! <3

Best wishes,
Sebastian

(+1)

Thanks a lot!

I weren't intentionally inspired by World of Goo but I do see the similarities. And I am indeed a big fan of it so of course it is inspired by it to some extent but that goes for a vast array of games.

Yeah, I kinda agree on the slider levels bit. I really should learn to allow myself to cut stuff that doesn't work that great even though I had used a bunch of time making it (even in a jam game).

Heh, maybe your subconciousness became alive while you developed the game. :) It's a wonderful thing, though. I'm a big fan of it myself, so I was super happy about that (regardless if it was intended or not). <3

And don't worry about the slider levels. It's nothing that damaged the experience itself - it's still a wonderful jam game, and one should experiment a bit in jams, so it's all fine. :)