WOW all this was made by one person and no use of assets, the game idea is so nice, and entertaining the few levels here does show that they are well made and just populated with poor ideas
Great work man
Criteria | Rank | Score* | Raw Score |
Gameplay | #69 | 2.271 | 2.714 |
Fun | #74 | 2.151 | 2.571 |
Overall | #88 | 2.032 | 2.429 |
Audio | #93 | 1.554 | 1.857 |
Visuals | #96 | 1.912 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Number in team
1
Does your game include art/sound packs or pre-prepared code?
Please provide a link to the project source code.
https://github.com/henryNorthway/One-Time-Use-W1
Good try! I imagine the limitations are due to a lack of time or current knowledge of the engine. The concept of using previous one's deaths and persistent states in order to eventually overcome puzzles and traps is a good idea, but would've liked to see more use of that mechanic, like leaving bodies behind to mark the deaths, some way of making the deaths more impactful rather than seeming like just a teleport, spawning a dead body, blood splatter, sound and so on. I think we needed more levels with various traps to explore the concept a bit more.
It's a simple but functional game, you made all your own assets so I imagine a fair bit went into the minecraft esque indiana jones character and figuring out all the triggers for traps. Having sound effects would have gone a long way into making the game more fun to play. I think a few people have trouble with the menu because you don't click on the buttons but use the navigation keys, it caught me out the first time.
Good job on the game!
Hey Henry, really intrigued by your concept but can't get past the main menu! Hoping you'll update this during the bug fixing week, look forward to playing :)
Hi Henry. Nice to see a fellow UOG Studnet! Nice submission man, I like the isometric blocky art style.
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