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I enjoyed myself with this game.  It was difficult for me to get the hang of first, as I tended to overshoot the little orb I controlled, but the visuals were pleasing, the controls felt nice, and while the music was a repeating loop, I think it suited the "puzzle game"ness enough of it that it didn't feel out of place or bother me. I think the one issue I had is that the orb's bounce sometimes could be hard to control, but it's minor enough that I could still solve the maze fine enough. When more and more of the enemies started to approach, I could really feel the pressure come on.

Overall, a good game, especially given the short amount of time you had to work on it.

Yes, it was difficult to tweak any physics in Godot. When I port it to Unity I'm going to make sure that even if you bounce hard you can never exceed a certain speed. That should make it a little more enjoyable. I know it's my game but I just have so much fun with the mechanics of it.