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Dev Log 7.18.21


>For some reason Travel Event buttons were off place. Fixed.

>Did the same for Hoverboard Travel Events.

> All merc functions are now in the game.

> Half of today's session was about finding a way to stop the skip button from freezing the text display if used too quickly upon the loading of a scene. I did not find a solution after experimenting with multiple things the engine doesn't have a way to prevent that apparently.

example of travel event

Current presentation for a travel event. It looks plain for now but this is a two second long quicktime event, meaning that the player only has two seconds to press that button.