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(2 edits) (+1)

Random idea: while playing, I tried to fill the starting "house" with a pattern of wood and a gem at the center (which seems to be impossible), so what about giving goals to stock warehouses with certain types of materials in a certain pattern?

A mechanic could be that doing certain things, like pushing items in water or against other items transforms them and you have to experiment kind of like in "Doodle God".