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(+3)

Thanks for playing! 

Also, yay, I'm glad you got the message I was trying to convey! The island challenge is supposed to prepare the character for grown-up life which is filled with loneliness and tedious tasks. On top of that, there's the fact that despite doing those tedious tasks like he's supposed to, sometimes all he gets to harvest is blue flowers (disappointment) and he has to accept that in order to be able to make room for orange flowers (growth). :D

Sorry for the slippery character, this was my first time trying to implement walking in a game and I guess I got used to the slipperiness after testing it so much. When I make an actual non-game jam farming simulator one day, I'll keep that in mind.