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Is there any easy way to convert a project from using TextMesh Pro to Super Text Mesh?

A topic by Fordesoft created Jul 18, 2021 Views: 166 Replies: 3
Viewing posts 1 to 3

I just came across Super Text Mesh, and it seems a million times better than TextMesh Pro.

But my game uses TextMesh Pro in many, many places.  I want to buy STM, but I see a long process ahead if I do... is there any easy workaround in Unity to convert them?

Then again, as I think about it, maybe I wouldn't need to convert all of them-- only the places where I need special effects, because I'm going to use the same font, so non-animated text should look the same between TextMesh Pro and Super Text Mesh, right?  What do you think?

Also, does it support integration with the I2 Localization asset?

Developer

Hey!


I don't have a conversion tool, but if your project uses prefabs for objects with text, swapping out the objects shouldn't be too bad! I was thinking what you're thinking - I really made STM with dialogue boxes in mind, which there's usually not many of in a game. So swapping out those few objects shouldn't be too painful.


If I2 can print text to both Unity UI and Text Mesh Pro (that it says on the asset store), I don't see any reason why it can't print to STM... I do remember that for my Adventure Creator compatibility, AC only explicitly supported certain rendering classes, so in that situation, I had it send text to a disabled Unity text renderer, and then have STM copy that hidden text immediately after. So... that just means one extra line of code when you're getting text from a dialogue asset, in this worst-case scenario.

Thanks for the info and quick response.  Sounds great; looks like this will work really well in my game.  Just placed the order on the asset store. :)